I haven't posted much since the release of Case 7, but I figured I would pop in to answer the one question that I'm sure all 5 of you who read this developer diary have got on your minds: how is Case 8 doing?
Currently, Case 8 is in production. However, this does not mean that I am working on it 24/7. I am trying to do as much as I can whenever I get some free time, which is not as often as I'd like. Anyway, progress can be divided up in the following categories:
Story: While I was at Mittens (the AGS gathering), I felt inspired and wrote down an outline for the story on a set of cards. As I get further in the design process, I'll flesh out the story and add puzzles and all that good stuff.
Graphics: The game's graphical style is getting a makeover. Character portraits are now stylistically similar to the ones in the first
Gabriel Knight game. I have also adopted a new method of doing backgrounds, in which I draw them on paper first, then scan them in and color them on the computer, rather than just drawing them from scratch on the PC.
Here is an example:
Music/Voices: I haven't even thought about this yet.
So in a nutshell, the game itself currently has 3 1/2 rooms in it, and about 5 characters have full talking animations.
I'm aiming for a release some time in 2009. Stay tuned.